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ReferenceGlossary

Glossary

Plain-language definitions for terms used throughout these guides.

A to M

Client

Code running on a player’s FiveM game. Client-side actions should not be trusted as proof of payment or permissions.

Dependency

A resource that must start before another resource can work.

Export

A named function exposed by a resource to another resource. Its name and direction must match the shipped code.

Framework bridge

Code connecting a resource to a server framework such as QBCore, Qbox or ESX when supported.

fxmanifest.lua

The resource manifest that declares files and metadata for a FiveM resource.

N to Z

Resource

A folder of FiveM scripts and assets started by the server.

Server

Code running on the FiveM server, where sensitive state changes should be checked.

SQL migration

A versioned database change supplied with a resource release, when applicable.

Target system

An interaction library for selecting entities or zones in game.

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