Glossary
Plain-language definitions for terms used throughout these guides.
A to M
Client
Code running on a player’s FiveM game. Client-side actions should not be trusted as proof of payment or permissions.
Dependency
A resource that must start before another resource can work.
Export
A named function exposed by a resource to another resource. Its name and direction must match the shipped code.
Framework bridge
Code connecting a resource to a server framework such as QBCore, Qbox or ESX when supported.
fxmanifest.lua
The resource manifest that declares files and metadata for a FiveM resource.
N to Z
Resource
A folder of FiveM scripts and assets started by the server.
Server
Code running on the FiveM server, where sensitive state changes should be checked.
SQL migration
A versioned database change supplied with a resource release, when applicable.
Target system
An interaction library for selecting entities or zones in game.